Awake Gear in Avabel


When Awakening Arms you can do it a total of 5 times to a piece of equipment.

Each Awakening of a Weapon adds 1 stat of your choosing (by Orbs) and a 5% added damage  (think of it like an additional Barbaros/Aungahel Orb)

Awakening Armor is the same except it is a boosted 3.75% to your m/def

The first Awakening of any Arm has no Failure rate, any Awakening after that may fail so an Awake Crystal is recommended for Awakening #2-5

Explanation:
I want to Awaken my 10* Kalamala (Lv90 Bow)

First Awakening-
•1 6*-10* Kalamala (Material, will be consumed)
•1 Rift 90+
•6 STAT Orb 6 (STR, VIT, INT, MEN, DEX)
~~~recommended to use the 6* instead because even if a 7* or higher is used as material in the first awakening, a 7* will still be needed for the second one


Second Awakening-
•1 7*-10* Kalamala (Again used as Consumed Material)
•2 Rift 90+
•7 STAT Orb 7 (of the same stat used in the first Awakening)

Third Awakening-
•1 8*-10* Kalamala (Again used as Consumed Material)
•3 Rift 90+
•8 STAT Orb 8 (of the same stat used in the first Awakening)

Fourth Awakening-
•1 9*-10* Kalamala (Again used as Consumed Material)
•4 Rift 90+
•9 STAT Orb 9 (of the same stat used in the first Awakening)

Final Awakening-
•1 10* Kalamala (Again used as Consumed Material)
•5 Rift 90+
•10 STAT Orb 10 (of the same stat used in the first Awakening)

Once I Awaken it the Final time, my damage would be boosted 25% and I would have an extra 5 stat points added to which ever stat I used as the Orb.

Something to remember, after you Awaken the Arm it resets back to Level 1 as if you Evolved it and will have to enhance it again to max it. However it will cost more to enhance after each Awakening.

And of course you will need ×××× amount of gold to awaken each time.

Note: Rift # needed corresponds to the weapon requirement level (if I tried to awaken a 8* Taslam (Level 95 handgun) I would need a Rift 100+ used as material per awakening)

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Awake Gear in Avabel